It sounds like Final Fantasy 14’s harder dungeon and raid content is here to stay, as director and producer Naoki ‘Yoshi-P’ Yoshida says the reaction to the Dawntrail expansion’s difficulty was overall very positive – eventually.In a new interview with Famitsu (translated via Google and DeepL, but also summarised online), Yoshida acknowledges the difficulty of Dawntrail’s content, noting that some people had questioned whether it may have been a bit too hard for casual players. This was certainly a hot topic online in the weeks following the expansion’s launch, likely as everyone was getting used to what was on offer. However, Yoshida notes that these opinions have since calmed down and that the team has received plenty of feedback saying that Dawntrail’s level of difficulty was enjoyable. With that in mind, the director says that the dev team wants to continue moving forward in the same direction, at least for now.This isn’t the first time that Yoshida has acknowledged certain criticisms of Dawntrail, as in a separate interview with Eurogamer, he previously spoke about the backlash surrounding the changes to the new melee DPS job, Viper. Alterations were rolled out for the job shortly after the expansion’s launch in an effort to make it more simplistic, and Yoshida revealed that “we had adjusted right until the last minute and we did have in mind the possibility that some players might provide feedback that it was too busy to play.” He added that when it was first announced that the team was considering making changes to the job, players who’d already hit the level cap expressed that they liked it as it was, but “we had already identified some actions which would inevitably be a cause of stress for players.”Anyway, Yoshida’s hint that we can expect further challenging content to come in the hit MMORPG is sure to be particularly exciting for the thrill-seekers out there – we’ll just have to wait and see what Square Enix has in store for us. 2 years and 800 hours later, solo Final Fantasy 14 grinder finally completes one of the MMO’s most punishing challenges, immediately starts another run that’s just as bad.Sign up to the GamesRadar+ Newsletter
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2025
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There are lots of exciting upcoming Xbox Series X on the way. Happily, many of the new Xbox games on the horizon are also set to also land on Xbox Game Pass day one, so you’ll be able to get stuck right in if you have a subscription. From big Xbox exclusives to highly anticipated third-party experiences set to come to the platform, this growing lists shows there’s plenty to look forward to in the months to come.With a host of announcements at the Game Awards 2024, there’s no shortage of upcoming Xbox Series X games to add to your wishlist and keep an eye out for. 2024 was a big year for Xbox, with releases like Stalker 2, Dragon Age: The Veilguard, and Indiana Jones and the Great Circle, but there continue to be exciting times ahead with a big lineup of new games for 2025.We’ve brought together the major highlights coming to the consolesports betting, and while you wait for these games to ar…
By now, everyone and their grandma has played Skyrim, but fewer of you have returned to the older games in the series like Oblivion and Morrowind. Well, one group of modders is trying to change that by recreating iconic Tamriel locations within the Morrowind engine.Project Tamriel is the name the modders go by, and they’ve just released a playable build of their latest piece of the puzzle, Project CyrodiFree Bonusil: Abecean Shores. This is the first release of Project Cyrodiil and it adds “the sunny fields of the Strident Coast, the blue waters of the Abecean Sea, and the jungles of Dasek Marsh.”There are over 160 quests, including paths for the Thieves Guild (my personal favorite Skyrim quest line), Fighters guild, and Cyrodiil Mages, as well as two new factions, Kingdom of Anvil and the Itinerant Priests.The trailer for the mod looks absolutely gorgeous, way better than any game originally released in 2002 has any business being.…
Online shooters like Counter-Strike: Global Offensive and Valorant collide with anime girls and 2D Paper Mario-esque visuals in Strinova, a unique competitive game with a new demo already dominating the charts this Steam Next Fest.Strinova offers a one-of-a-kind shooter experience – players can freely swap their characters between 3D and 2D forms, transforming them from anime-esque figures that look as though they were plucked straight out of Genshin Impact into Paper Mario-like people that resemble themed stickers. It’s a feature that the genre has certainly never seen before, but it’s already proving a popular one with the game’s demo currently dominating.Thanks to this month’s Steam Next Fest, fans can get a quick glimpse of the multidimensional shooter ahead of its upcoming release – and boy, are they. Compared to every other demo now available for download during Valve’s seasonal event, Strinova’s boasts thousands of players and is second only to Delta Force. The charts speak for …
RuneScape developer Jagex is finally back to discussing the open-world survival game it first cryptically announced in 2022, but eager fans who have been waiting years to hear more about the RuneScape spin-off had to climb one final mountain: Steam IDs being too long. “Jagex is developing a new survival game set in the RuneScape universe using Unreal Engine 5,” the official Old School RuneScape X (Twitter) account posted on October 15. “We know Jagex is at its best when we’re working with players, so we’re looking to recruit playtesters for our Closed Alpha.” “This reads like your account got hacked and [is] trying to phish people,” said one wary reply. But, no, the announcement is genuine. And, even if it wasn’t, any nefarious phishing scheme would have fallen through. For a brief time, the signup sheet Jagex posted was only allowing fans to submit their information if they added their 16-digit Steam ID. The only problem is that Steam IDs are 17 digits. One person took …
While creating an entirely new fantasy world in Metaphor: ReFantazio, its developers supposedly looked to classic fantasy fiction for inspiration before quickly chucking all of that research out the window to pave their own path forward.”At the very beginning of the development of Metaphor: ReFantazio, we looked into traditional fantasy culture,” modern Persona director Katsura Hashino said in an interview with the Official Xbox Podcast, citing J.R.R. Tolkien and his Lord of the Rings book as a touchpoint. “We researched not just what traditional fantasy was, but why it was written the way it was, what inspired it to be written in the way it was. So we did a lot of research.”
Metaphor: ReFantazio Deep Dive Interview | Official Xbox Podcast – YouTube
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Atlus and Studio Zero have tons of experience threading supernatural themes underneath a modern world that’s already familiar to us – Hashino even said previously that, in some ways, Persona’s familiarity makes it “easier” t…
The Silent Hill 2 Remake’s Nurses’ Office Keypad code is laid out downstairs in the Doctor’s Lounge, though it’s not obvious at first because it’s not written as a number, but as visual pattern of circles and lines. A puzzle that arises very soon after you’ve finished refueling the Silent Hill 2 Remake hospital generator and accessed the second floor of the hospital region via the newly-powered elevator, the Nurses’ Office is an immediate obstacle put in front of you. You don’t have to open it immediately – there’s other areas up here for you to explore first – but sooner or later you’ll have to get inside. Here’s how you do that…How to find the code to the Nurses’ Office keypad in Silent Hill 2 More Silent Hill 2 Remake guidesSilent Hill 2 Remake Golden Apple
Silent Hill 2 Remake coin cabinet
Silent Hill 2 Remake hospital padlock codeThe code to the Nurses’ Office in Silent Hill 2 Remake is 3578 (at least if you’re playing the game on normal puzzle difficulty), and entering that in…
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What is the Suitcase code?
How to replace the Vanity Mirror Lightbulb
The Silent Hill 2 Remake suitcase code and mirror puzzle are connected, because if you find a red lightbulb for the mirror, you’ll get the combination. The case itself, in room 208 of the LakeView Hotel, is something you’ll need to crack open to explore the hotel properly and complete the game, as there’s an essential key waiting inside for you inside – and don’t worry, it’s not as ridiculous as the illogical Silent Hill 2 Remake book puzzle you did to reach this room.Below we’ll lay out all the steps – if need be you can always skip the Vanity Mirror and lightbulb puzzle and just use the suitcase combination code if you want to unlock it immediately, but you’ll be missing out on some of Silent Hill 2 Remake if you do. But whether you want to know how to unlock the suitcase or how to solve the vanity mirror puzzle, here’s what you need to know.What is the Suitcase code in Silent Hill 2 Remake?…
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Music Box walkthrough
Ornamental Key
All Princess Figurine locations
Music Box puzzle solution
The Silent Hill 2 Remake music box puzzle in the lobby of LakeView Hotel is the last of the game’s larger puzzles that acts as the central point of an area. Like the Silent Hill 2 Remake rotating cube puzzle, the music box is your main focus throughout your time in the hotel, with numerous puzzles you’ll complete towards the larger goal of solving the box itself.Your overall goal is to find three princess figurines, of Snow White, Cinderella and the Little Mermaid respectively. Once you find them all, you can install them in the music box, and solve it by winding the different mechanisms just the right amount, using the clues of the poem below – but we get ahead of ourselves. Here’s how you solve the music box puzzle in Silent Hill 2 Remake, and find all the princess figurines in the hotel.How to solve the Music Box puzzle in Silent Hill 2 Remake The music bo…
Nintendo has never officially explained why its flagship brawler is called Super Smash Bros. when a negligible amount of the fighters in the game are actually brothers, but now it has.I’ve just always just assumed “Bros” is in the title because of the series’ association with the Mario brothers, but series creator Masuhiro Sakurai revealed the truth in a new episode (timestamped here) of his ‘Creating Games’ YouTube channel, which is concluding with a final video out next week. Pardon my emotions, but his answer makes me miss Satoru Iwata even more.”Mr. Iwata also had a part in coming up with the name Super Smash Bros.,” Sakurai said. “We had team members suggest a bunch of possible names and words we might use, then held a meeting with [Mother series creator] Mr. Shigesato Itoi to determine what title we wanted to go with, and Mr. Iwata is the one who picked out the ‘brothers’ part. His reasoning was that, even though the characters weren’t brothers at all, using the word added the nu…
Since its release late last month, cozy city builder Tiny Glade has captured over 500,000 fans’ hearts – but even with its ever-growing popularity, developer Pounce Light has no roadmap in mind for the game.In a new announcement on Steam, the studio celebrates the full version of its game reaching over 500,000 players. “I believe the technical term for that is bonkers,” jokes the dev, stating that the success means there’s more in store for Tiny Glade. “I was quite worried and stressed just before the release, since we already knew that we wanted to continue making Tiny Glade – we just didn’t know whether it’d be viable. Well, now we certainly can, and we will!”While there is indeed more in store, however, there’s no strict “roadmap” yet – or maybe ever. The devs are nonetheless taking suggestions seriously. “I’m happy to report that our inboxes, forums, pneumatic tube mail, and homing pigeons are absolutely overflowing with feature requests and ideas,” the post continues. “There’s a t…